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 Design a Dungeon #1 
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Soul Collector

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Post Re: Design a Dungeon #1
Added! I'm really glad there seems to be a lot of interest :3

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Wed Apr 15, 2015 8:54 pm
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Midna was my life.

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Midna Fanatic

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Post Re: Design a Dungeon #1
GRAAH! Now I more ideas and want to to the lore! At this rate, I may as well work on a full-blown dungeon.

If I were to do the lore instead of the item, can I still implement the item and (mini)bosses, and whatever else I may come up with?

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Lament the old days, where everyone was excited for news of Midna being in Hyrule Warriors, and times before that... And now, it's just dust. Unfortunately, all good things are bound to come to an end.

But new good things always have an opportunity to spring up. Where there was WMB, before it truly found its end, a few members moved to a new site, created by our own. DnDarknuts, a Zelda-based roleplay site.


Wed Apr 15, 2015 10:28 pm
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Humans Find Such Fascinating Ways to Waste Their Time.

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Post Re: Design a Dungeon #1
That's a good question, Chaos. I think it'd be better if you didn't get super detailed when it comes to adding in items/bosses/etc... just because then you're falling too much into mixing categories. But some mentions in passing should be ok? It's really hard to judge that without knowing how detailed you are/what you're writing, which obviously I can't know until judging week...

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:: "If a demon is simply a being that rejects the culturally-defined norm, then by all means, call me a demon." ::

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Wed Apr 15, 2015 10:59 pm
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Midna was my life.

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Post Re: Design a Dungeon #1
So I'll be going for the Dungeon Map Item Lore. I'll try to not be too detailed with the other assets but rather focus on the history (and narrate a bit of Link going through it).
Sign me up for lore! I'm probably going to end up switching 10 more times before signups are done :lol:
Just kidding.

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Lament the old days, where everyone was excited for news of Midna being in Hyrule Warriors, and times before that... And now, it's just dust. Unfortunately, all good things are bound to come to an end.

But new good things always have an opportunity to spring up. Where there was WMB, before it truly found its end, a few members moved to a new site, created by our own. DnDarknuts, a Zelda-based roleplay site.


Wed Apr 15, 2015 11:25 pm
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Dont look here

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Post Re: Design a Dungeon #1
What you could do is place where you would want items and bosses to be (duh) and place what you would want to be in these chests (dungeon item for ex) and give it a name, such as a bow, and for the bosses, you could name what type of boss it is, like how the boss in Arbiters Grounds was super gimmicky (using only the spinner) but still fun or be one that focuses on swordplay, but must first be weakened by a shit from a bow.

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Wed Apr 15, 2015 11:28 pm
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Midna Devotee

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Post Re: Design a Dungeon #1
Sign me up for dungeon item design please!

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Thu Apr 16, 2015 2:16 am
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Humans Find Such Fascinating Ways to Waste Their Time.

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Post Re: Design a Dungeon #1
Hey guys, technically sign-ups were supposed to close today, but everyone has gotten pretty busy (including myself) so I'm going to go ahead and extend the sign-up time. I'm not sure how far I'll be extending it... after things slow down for some people I may be able to give a better estimate, but it'll be extended by at least another full week!

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-Edric, on the subjectivity of "evil"

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Wed Apr 22, 2015 7:14 pm
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Xenoblade X

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Serious Business

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Post Re: Design a Dungeon #1
I'd like to drop from the contest please. It's just not going anywhere for me and my interest in it is completely lacking now. Don't get me wrong though you did a fantastic job coming up with this contest as pretty much anyone can participate it's just that I have no interest or motivation to do it anymore and haven't had since it pretty much came up. So yes. drop me from the contest please and thank you.

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Thu Apr 23, 2015 7:01 pm
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